Basic Steps for Starting Out | |
The following steps cover the basics of selecting an object—called a sprite in Scratch—and adding code to direct its actions. | |
Step 1: Browse to the Scratch website | |
Use your favorite web browser to visit scratch.mit.edu. | |
Step 2: Start Scratch! | |
In the top banner part of the page, find and select the Start Creating button to open the Scratch programming environment. | |
Step 3: Begin With a Sprite and Some Blocks of Code | |
A sprite is a character or object. Any sprite or background you add will appear on the stage. Select the cat sprite, or—in the lower right—choose a different sprite by clicking the sprites icon and make sure you select it by clicking it. | |
Choose a block of code from the left and drag it into the center. This will apply it to the selected sprite. Not sure which code blocks to use? Try the first one: Move (10) steps. Now scroll down to the Events, to find When () clicked. Drag the block out and put it above the Move block. They should "click" together automatically. You've just told Scratch what to do and when to do it! You've created a computer program! |
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Step 4: Now Run It! | |
Put your program into action. In the top right, click the green flag to run your program. You'll see the action happen on the Stage. | |
To create a Scratch account: